Saw VI is a 2009 horror film directed by Kevin Greutert from a screenplay written by Patrick Melton and Marcus Dunstan. It is the sixth instalment of the Saw film series and was produced by Mark Burg and Oren Koules of Twisted Pictures and distributed by Lionsgate. Saw VI concludes the second trilogy of the series that focused on the posthumous effects of the Jigsaw Killer and the progression of his successor, Mark Hoffman. In the film, Hoffman sets a new trap for an insurance executive, William Easton, while the FBI trails Peter Strahm, now suspected of being Jigsaw's last accomplice. Saw VI grossed the least amount out of any of the other films in the Saw series; however it received the second best critical response.
Unlike conventional horrors which tend to open with an innocent scene comprising of the protagonist with their family or friends etc, Saw VI dives straight into the action with a shot of a woman in a typical Saw-like trap in a dimly lit concrete room. This low key lighting together with the quick non-diagetic notes and diagetic heavy breathing builds up a quick sense of fear. The camera rotates round the woman several times, ranging from close to medium shots involving quick cuts to build up suspense.
The woman quickly discovers another man she knows in the room, and a television automatically turns on to explain to them the rules of the game. The general outline is that one of them survives, and the other does not. To survive they must be the one who removes the most flesh from their body. There are a lot of handheld, quick cuts between the two characters, to build up even more suspense. We can hear loud screams from both the victims as the camera cuts quickly between close up shots of them cutting into their own skin, this is used to make the viewer cringe and look away in horror and grotesque.
The mise en scéne in this opening sequence is extremely effective, and plays a key role in many elements of the film. We can see everything in this scene has carefully been thought out to portray a sense of horror, varying from the low-key lighting of the room to the rusty, sharp tools used by the victims.
In the background of the shot, we can hear cogs and gears turning, although they are slightly drowned out by the screams of the two characters. The cogs and gears turning portray a sense of urgency, that the two characters do not have much time left before one of them is killed.

